TintFX is a browser-based 3D window-tint & paint-protection-film visualizer embedded on auto-shop websites. Customers spin a real 3D car, tint each window, smoke the lights, apply PPF, and request a quote. We need clean, web-ready vehicle models that drop into our engine and work on the first try.
We supply the base 3D model for each vehicle — your job is to take it and make it production-ready: separate and name the parts, fix normals, clean up the mesh, set materials correctly, and export. This isn't free-form 3D art or sourcing models: it's precise prep work where "looks fine in Blender" is not the bar. The bar is "loads clean in our engine, every part named, normals correct, textures crisp."
Models render in real time in the browser, so naming and structure must be exact — our app finds and controls each part by its mesh name. Scope is a set of passenger vehicles (final list shared on start): one production GLB plus the editable source per vehicle. We start with a single pilot vehicle, approved, before the full batch.
_l / _r for left/right pairs.Anything not on this list keeps its own name and is treated as static body/trim. Case doesn't matter;
Blender's .001 duplicate suffixes are ignored.
_l/_r..blend preferred) — naming applied, organized, Principled materials._l/_r correct.Pilot first. One agreed vehicle, built to this full spec and approved, before the batch. Revisions are included until the acceptance checklist passes. We supply this brief plus a reference accepted model — ask questions up front.
To apply, send: your portfolio (vehicle / hard-surface work), your rate per vehicle, and confirmation you've read this brief and can hit the acceptance checklist. Mention any experience exporting clean glTF/GLB for the web.